SES Group
ShippedTeaching2025–2026

Supply Chain Game: a bullwhip you can feel

The classic Beer Game, played solo in a few minutes. You run one station in a four-echelon supply chain, themed as a supply line to a Mars colony. Designed on paper in 2025 and put online in the summer of 2026.

Open it live ↗

Role
Everything, from game design to live
Duration
Designed 2025, live summer 2026
Built with
React · TypeScript · Vite
Status
Live, freely available

The problem

The bullwhip effect is easy to define and hard to understand. You can reproduce the curve in an exam without ever having felt why it happens.

The classic Beer Game solves that, but needs four people, a facilitator and an hour. So it happens rather rarely more than once across a whole degree.

Approach

One human station, three run by the computer. The player makes the same decision as in the real game, the order quantity each period, but without having to gather three other people first.

Before
Four players, one hour
Now
One player, a few minutes
After
Debrief on your own numbers

What it does

After a season the debrief shows a bullwhip chart per echelon, a base-stock benchmark run on exactly the same demand, and coaching tied to the player’s own decisions rather than to general advice.

Everything runs in the browser. No account, no server, no data leaving the machine.

Outcome

The game is live and freely available. It became the first of the games that have since grown into Operations Lab.

What I learned

That the debrief teaches more than the game. Being compared with an optimal policy on exactly the same demand is uncomfortable in the right way, and that is where the understanding sticks.

Try it yourself.

The game sits freely available alongside the rest of Operations Lab.